Behind the Scenes of Fallout, Gaming’s Most Surprising TV Hit

The Fallout TV show has come back to Prime Video, and it's fair to say that viewers were delightfully shocked by the caliber of its first season. By portraying the retro-futuristic, post-apocalyptic United States through the eyes of three distinct characters, it effectively portrayed different facets of the player's journey.

There was vault-dweller Lucy, striving to uphold her morals and discovering that the wasteland made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel initiate, who starts challenging his faction's leadership and creates a lot of havoc in robotic power armour; and Walton Goggins's character, a fan-favorite figure who has entirely abandoned any moral compass out in the contaminated wilderness.

Setting the Stage for the Second Season

The show's first season finale unveiled a major secret about who helped cause the global annihilation that sealed a group of people in bomb-proof bunkers for hundreds of years. It also raised numerous mysteries open for the second season – and, this time, expectations are considerably elevated.

“We’ll take ‘pretty good’ – we should print that on merchandise,” says one of the series creators.

“Heading into the initial season, people were like, ‘Just don't mess it up’,” adds the game director. “We’re over the moon with the reception to the show, so now people are arriving with more eagerness and altered expectations.”

A New Vegas Vibe for Season Two

The second season is located in the neon-lit city, the setting of the 2010’s game Fallout: New Vegas, which is often praised for having the best writing and characters in the franchise, even if it was technically flawed at launch.

“It has a arid atmosphere, a Southwestern essence, that’s so integral to that game,” notes the co-creator. “That dusty, blasted-out Route 66 feeling of the game is so much rewarding to incorporate into the show.”

In the series narrative, a significant amount of time has passed since the story of the New Vegas game by the time the characters make their way there. However, the creators hint that it will honor the fan's adventure.

Crafting a Tangible World

The Fallout TV series is praised for its physical authenticity – its creators insisted on real props and locations were fabricated, reflecting the cobbled-together nature of the outposts in the games.

“Being a genre enthusiast, so many series I watch, I’m aware that they’re all filmed against a digital backdrop,” observes another of the showrunners. “The key objective of an translation, especially of a interactive medium, is to feel like it’s authentic.”

In fact, virtually each creature you see on-screen is physical, even the legendarily scary radioactive creatures known as Deathclaws. In the show, they are portrayed by practical effects, and were reportedly quite terrifying up close.

Made by Fans, for Fans

The Fallout series works because it is made by talented film-makers who are also dedicated players, with the help of the visionaries behind the video games. This shared passion for the lore is evident in the finished show.

The second season is launching on a weekly basis rather than as a all-at-once release, representing a shift from the first season. This schedule will foster a altered viewing experience, something the showrunners themselves are looking forward to engage with.

“It has more depth, it’s more expansive, it’s more humorous, it has a lot of twists,” says Howard. “I can't wait to seeing what people think.”

Ethan Pineda
Ethan Pineda

A Berlin-based travel writer and cultural enthusiast with over a decade of experience exploring Europe's vibrant cities and countryside.